市场调查报告书

全球在线赌博市场:COVID-19的见解,预测和潜在影响(2020-2024年)

Global Online Gambling Market: Insights & Forecast with Potential Impact of COVID-19 (2020-2024)

出版商 Koncept Analytics 商品编码 949949
出版日期 内容资讯 英文 128 Pages
商品交期: 最快1-2个工作天内
价格
全球在线赌博市场:COVID-19的见解,预测和潜在影响(2020-2024年) Global Online Gambling Market: Insights & Forecast with Potential Impact of COVID-19 (2020-2024)
出版日期: 2020年07月15日内容资讯: 英文 128 Pages
简介

2020年至2024年,全球在线赌博市场预计将以11.50%的复合年增长率增长,到2024年将达到903.6亿美元。市场增长背后的主要因素是互联网用户和智能手机的增长,经济增长率的提高,体育需求的快速增长以及区块链技术的普及。

此报告分析了全球在线赌博市场,并预测了总体市场规模趋势(过去/未来5年)以及按类型/设备/法规和地区/国家/地区划分的详细信息。我们正在调查趋势,主要市场促销和限制因素,公司之间的竞争状况和绩效比较,主要公司的概况,新冠状病毒传染病(COVID-19)的影响等。

第1章市场概述

  • 赌博
  • 在线赌博
  • 在线赌博格式
  • 在线赌博的优势
  • 在线赌博的缺点

第2章新型冠状病毒感染的影响(COVID-19)

  • 对世界经济的影响
  • 动手赌场特写
  • COVID-19感染的全球传播
  • 对在线流量的影响

第3章市场分析

  • 全球在线赌博市场规模(价值基础)
  • 全球在线赌博市场规模和预测(价值基础)
  • 按类型划分的全球在线赌博市场
    • 在线体育彩票
    • 在线赌场
    • 在线扑克
    • 在线宾果游戏
  • 按设备分列的全球在线赌博市场
    • 手机
    • 桌面
    • 平板电脑
  • 全球在线赌博市场法规
  • 按地区分列的全球在线赌博市场

第4章按地区划分的市场

  • 欧洲
    • 市场规模(基于价值)
    • 市场规模,预测值(基于价值)
    • 市场规模:按类型(基于价值)
    • 市场规模:按设备(基于价值)
    • 英国市场
    • 西班牙市场
    • 意大利市场
  • 亚太地区
  • 北美
    • 美国市场
  • 中东
  • 其他国家(行)

第5章市场动态

  • 促进增长的因素
    • 互联网用户正在迅速增长
    • 智能手机用户正在迅速增长 人均GDP增长
    • 体育需求增加
    • 区块链技术的传播
    • 动手娱乐场越来越受欢迎
  • 主要趋势和静力学
    • 对智能手表设备的需求激增
    • 虚拟现实(VR)
    • 数字化
    • 人工智能(AI)和机器学习(ML)
  • 挑战
    • 增加欺诈
    • 在线赌博成瘾
    • 身心影响

第6章竞争情况

  • 世界市场
    • 市场利润比较:大公司之间
    • 市值比较:主要公司之间
    • 市场份额比较:主要公司之间
  • 英国市场
  • 欧洲市场

第7章公司简介

  • 威廉希尔
    • 业务概览
    • 主要财务指标
    • 经营策略
  • GVC Holdings
  • Flutter Entertainment
  • Kindred Group
  • 888 Holdings
  • Betsson AB
目录

The global online gambling market is expected to reach US$90.36 billion in 2024, growing at a CAGR 11.50% during the period spanning 2020-2024. The growth in the market was supported by factors like rising internet users, increasing use of smartphones, rising economic growth, surging demand for sports and rising adoption of blockchain technology. The online gambling market is expected to experience certain trends like increasing demand for smartwatch devices, rising adoption of virtual reality and increasing digitalization. The market is also expected to face certain challenges such as surge in frauds, addiction of online gambling and physical & psychological effects of online gambling.

The global online gambling market by type can be segmented as follows: sports betting, casinos, poker and bingo. In 2019, the highest share of the market was held by sports betting, followed by casinos, poker and bingo. The global online gambling market by device can be segmented as follows: mobile, desktop and tab. In 2019, the dominant share of the market was held by mobile, followed by desktop and tab. The market by regulation can be segmented as follows: unregulated, regulated and regulating. In 2019, the highest share of the market was held by unregulated, followed by regulated.

In 2019, the dominant share of the market was held by Europe, followed by Asia Pacific, North America and Middle East. Growth in the Europe market was supported by rising use of smartphones and increasing digitalization.

Scope of the report:

  • The report provides a comprehensive analysis of the global online gambling market with potential impact of COVID-19.
  • The major regional markets i.e. Europe, Asia Pacific, North America & Middle East have been analyzed along with country analysis of UK, Spain, Italy and the US.
  • The market dynamics such as growth drivers, market trends and challenges are analyzed in-depth.
  • The competitive landscape of the market, along with the company profiles of leading players (William Hill, GVC Holdings, Flutter Entertainment, Kindred Group, 888 Holdings and Betsson) are also presented in detail.

Key Target Audience:

  • Online Gambling Companies
  • Technology Providers
  • End Users (Businesses/Consumers)
  • Investment Banks
  • Government Bodies & Regulating Authorities

Table of Contents

1. Market Overview

  • 1.1 Gambling
  • 1.2 Online Gambling
  • 1.3 Forms of Online Gambling
  • 1.4 Pros of Online Gambling
  • 1.5 Cons of Online Gambling

2. Impact of COVID-19

  • 2.1 Impact on Global Economy
  • 2.2 Shutdown of Land-Based Casinos
  • 2.3 Global Prevalence of COVID-19
  • 2.4 Impact on Online Traffic

3. Market Analysis

  • 3.1 Global Online Gambling Market by Value
  • 3.2 Global Online Gambling Market Forecast by Value
  • 3.3 Global Online Gambling Market by Type
    • 3.3.1 Global Online Sports Betting Market by Value
    • 3.3.2 Global Online Sports Betting Market Forecast by Value
    • 3.3.3 Global Online Sports Betting Market by Type
    • 3.3.4 Global Online Casino Market by Value
    • 3.3.5 Global Online Casino Market Forecast by Value
    • 3.3.6 Global Online Poker Market by Value
    • 3.3.7 Global Online Poker Market Forecast by Value
    • 3.3.8 Global Online Bingo Market by Value
    • 3.3.9 Global Online Bingo Market Forecast by Value
  • 3.4 Global Online Gambling Market by Device
    • 3.4.1 Global Mobile Online Gambling Market Forecast by Value
    • 3.4.2 Global Desktop Online Gambling Market Forecast by Value
    • 3.4.3 Global Tab Online Gambling Market Forecast by Value
  • 3.5 Global Online Gambling Market by Regulation
  • 3.6 Global Online Gambling Market by Region

4. Regional Market

  • 4.1 Europe
    • 4.1.1 Europe Online Gambling Market by Value
    • 4.1.2 Europe Online Gambling Market Forecast by Value
    • 4.1.3 Europe Online Gambling Market by Type
    • 4.1.4 Europe Online Gambling Market by Device
    • 4.1.5 UK Online Gambling Market by Value
    • 4.1.6 UK Online Gambling Market Forecast by Value
    • 4.1.7 Spain Online Gambling Market by Value
    • 4.1.8 Spain Online Gambling Market Forecast by Value
    • 4.1.9 Italy Online Gambling Market by Value
    • 4.1.10 Italy Online Gambling Market Forecast by Value
  • 4.2 Asia Pacific
    • 4.2.1 Asia Pacific Online Gambling Market by Value
    • 4.2.2 Asia Pacific Online Gambling Market Forecast by Value
  • 4.3 North America
    • 4.3.1 North America Online Gambling Market by Value
    • 4.3.2 North America Online Gambling Market Forecast by Value
    • 4.3.3 The US Online Gambling Market by Value
    • 4.3.4 The US Online Gambling Market Forecast by Value
    • 4.3.5 The US Online Gambling Market by Type
    • 4.3.6 The US Online Gambling Market Value by Type
    • 4.3.7 The US Online Gambling Market Value Forecast by Type
  • 4.4 Middle East
    • 4.4.1 Middle East Online Gambling Market by Value
    • 4.4.2 Middle East Online Gambling Market Forecast by Value
  • 4.5 ROW
    • 4.5.1 ROW Online Gambling Market by Value
    • 4.5.2 ROW Online Gambling Market Forecast by Value

5. Market Dynamics

  • 5.1 Growth Drivers
    • 5.1.1 Surging Internet Users
    • 5.1.2 Upsurge in Smartphone Users
    • 5.1.3 Rising GDP Per Capita
    • 5.1.4 Increasing Demand for Sports
    • 5.1.5 Growing Adoption of Blockchain Technology
    • 5.1.6 Declining Preferences for Land-Based Casinos
  • 5.2 Key Trends & Developments
    • 5.2.1 Surging Demand for Smartwatch Devices
    • 5.2.2 Virtual Reality (VR)
    • 5.2.3 Digitalization
    • 5.2.4 Artificial Intelligence & Machine Learning
  • 5.3 Challenges
    • 5.3.1 Upsurge in Frauds
    • 5.3.2 Online Gambling Addiction
    • 5.3.3 Physical & Psychological Effects

6. Competitive Landscape

  • 6.1 Global Market
    • 6.1.1 Revenue Comparison- Key Players
    • 6.1.2 Market Capitalization Comparison- Key Players
    • 6.1.3 Global Online Gambling Market Share - Key Players
  • 6.2 UK Market
    • 6.2.1 UK Online Gambling Market Share - Key Players
    • 6.2.2 UK Online Casino Gaming Market Share - Key Players
    • 6.2.3 Australia Online Gambling Market Share - Key Players
  • 6.3 Europe Market
    • 6.3.1 Italy Online Gambling Market Share - Key Players
    • 6.3.2 Spain Online Gambling Market Share - Key Players

7. Company Profiles

  • 7.1 William Hill
    • 7.1.1 Business Overview
    • 7.1.2 Financial Overview
    • 7.1.3 Business Strategies
  • 7.2 GVC Holdings
    • 7.2.1 Business Overview
    • 7.2.2 Financial Overview
    • 7.2.3 Business Strategies
  • 7.3 Flutter Entertainment
    • 7.3.1 Business Overview
    • 7.3.2 Financial Overview
    • 7.3.3 Business Strategies
  • 7.4 Kindred Group
    • 7.4.1 Business Overview
    • 7.4.2 Financial Overview
    • 7.4.3 Business Strategies
  • 7.5 888 Holdings
    • 7.5.1 Business Overview
    • 7.5.2 Financial Overview
    • 7.5.3 Business Strategies
  • 7.6 Betsson AB
    • 7.6.1 Business Overview
    • 7.6.2 Financial Overview
    • 7.6.3 Business Strategies

List of Charts

  • Types of Gambling
  • Forms of Online Gambling
  • Types of Online Gambling
  • Pros of Online Gambling
  • Cons of Online Gambling
  • Global Coronavirus Infected Cases (Jan'20 - Jul'20)
  • Global COVID-19 Impact on Online Traffic
  • Global Online Gambling Market by Value (2015-2019)
  • Global Online Gambling Market Forecast by Value (2020-2024)
  • Global Online Gambling Market by Type (2019)
  • Global Online Sports Betting Market by Value (2015-2019)
  • Global Online Sports Betting Market Forecast by Value (2020-2024)
  • Global Online Sports Betting Market by Type (2019)
  • Global Online Casino Market by Value (2015-2019)
  • Global Online Casino Market Forecast by Value (2020-2024)
  • Global Online Poker Market by Value (2015-2019)
  • Global Online Poker Market Forecast by Value (2020-2024)
  • Global Online Bingo Market by Value (2015-2019)
  • Global Online Bingo Market Forecast by Value (2020-2024)
  • Global Online Gambling Market by Device (2019)
  • Global Mobile Online Gambling Market Forecast by Value (2019-2024)
  • Global Desktop Online Gambling Market Forecast by Value (2019-2024)
  • Global Tab Online Gambling Market Forecast by Value (2019-2024)
  • Global Online Gambling Market by Regulation (2019)
  • Global Online Gambling Market by Region (2019)
  • Europe Online Gambling Market by Value (2015-2019)
  • Europe Online Gambling Market Forecast by Value (2020-2024)
  • Europe Online Gambling Market by Type (2019)
  • Europe Online Gambling Market by Device (2019)
  • UK Online Gambling Market by Value (2015-2019)
  • UK Online Gambling Market Forecast by Value (2020-2024)
  • Spain Online Gambling Market by Value (2015-2019)
  • Spain Online Gambling Market Forecast by Value (2020-2024)
  • Italy Online Gambling Market by Value (2015-2019)
  • Italy Online Gambling Market Forecast by Value (2020-2024)
  • Asia Pacific Online Gambling Market by Value (2015-2019)
  • Asia Pacific Online Gambling Market Forecast by Value (2020-2024)
  • North America Online Gambling Market by Value (2015-2019)
  • North America Online Gambling Market Forecast by Value (2020-2024)
  • The US Online Gambling Market by Value (2015-2019)
  • The US Online Gambling Market Forecast by Value (2020-2024)
  • The US Online Gambling Market by Type (2019)
  • The US Online Gambling Market Value by Type (2015-2019)
  • The US Online Gambling Market Value Forecast by Type (2020-2024)
  • Middle East Online Gambling Market by Value (2015-2019)
  • Middle East Online Gambling Market Forecast by Value (2020-2024)
  • ROW Online Gambling Market by Value (2015-2019)
  • ROW Online Gambling Market Forecast by Value (2020-2024)
  • Global Internet Users and Penetration (2015-2020)
  • Global Smartphone Users (2015-2020)
  • Global GDP Per Capita (2015-2023)
  • Global Sports Market (2018-2022)
  • Global Smartwatch Shipment (2016-2022)
  • Global Virtual Reality Revenue (2015-2020)
  • Key Players - Revenue Comparison (2019)
  • Key Players - Market Capitalization Comparison (2020)
  • Key Players - Global Online Gambling Market Share (2019)
  • Key Players - UK Online Gambling Market Share (2019)
  • Key Players - UK Online Gambling Market Share (2019)
  • Key Players - Australia Online Gambling Market Share (2019)
  • Key Players - Italy Online Gambling Market Share (2019)
  • Key Players - Spain Online Gambling Market Share (2019)
  • William Hill Revenue and Profit (Loss) (2015-2019)
  • William Hill Revenue by Segment (2019)
  • William Hill Revenue by Segment (2019)
  • GVC Holdings Revenue and Profit (Loss) (2015-2019)
  • GVC Holdings Revenue by Segment (2019)
  • GVC Holdings Revenue by Region (2019)
  • Flutter Entertainment Revenue and Profit (Loss) (2015-2019)
  • Flutter Entertainment Revenue by Segment (2019)
  • Flutter Entertainment Revenue by Region (2019)
  • Kindred Group Revenue and Profit (2015-2019)
  • Kindred Group Revenue by Segment (2019)
  • Kindred Group Revenue by Region (2019)
  • 888 Holdings Revenue and Profit (2015-2019)
  • 888 Holdings Revenue by Segment (2019)
  • 888 Holdings Revenue by Region (2019)
  • Betsson AB Revenue and Income (2015-2019)
  • Betsson AG Revenue by Segment (2019)
  • Betsson AB Revenue by Region (2019)