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市场调查报告书

触觉介面2020 - 2030年:技术、市场、参与企业

Haptics 2020-2030: Technologies, Markets and Players

出版商 IDTechEx Ltd. 商品编码 339350
出版日期 内容资讯 英文 413 Slides
商品交期: 最快1-2个工作天内
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触觉介面2020 - 2030年:技术、市场、参与企业 Haptics 2020-2030: Technologies, Markets and Players
出版日期: 2019年08月23日内容资讯: 英文 413 Slides
简介

世界触觉介面产业市场规模,预计在2030年达到48亿美元。

本报告探讨触觉介面技术市场,解说现今主流的偏心旋转马达(ERM)、线性谐振制动器(LRA)、压电素子及压电性高分子、静电摩擦(ESF)、超音波震动(USV)等主要技术解说,在调查分析市场概要与触觉介面价值链的同时,提出市场预测、并统整主要企业概要。

第1章 简介

第2章 触觉介面技术

  • 本报告结构
  • 核心 vs. 外部装置触觉介面
  • 技术及时应对度、引进
  • 技术标竿管理:核心触觉执行器

第3章 电磁触觉执行器:偏心旋转马达 (ERM)、线性谐振制动器 (LRA) 、音圈马达 (VCM) 及新的选项

  • 偏心旋转马达 (ERM马达或ERM)
  • ERM马达结构
  • ERM马达促进要素
  • SWOT分析 - ERM马达
  • LRA结构
  • Apple的Taptic Engine
  • 典型LRA功能
  • SWOT:线性谐振制动器 (LRA)
  • 音圈马达 (VCM)
  • 音圈马达 (VCM) 结构
  • 日本电产三协:触觉介面用VCM
  • SWOT:音圈马达 (VCM)
  • 电磁执行器的新版本
  • 泛用震动:"SAVANT"
  • 附带ERM马达的SAVANT - Gemini Drive
  • Nanoport的R&D:Tachammer
  • 主要供应商实例
  • ERM & LRA供应商实例
  • 对上次领导者来说是严峻时期

第4章 压电执行器

  • 背景、定义
  • 压电触觉介面执行器
  • 压电执行器材料
  • 压电复合材料也是选项
  • 压电执行器价值链
  • 装置整合
  • 整合带来的课题:耐用性
  • 改革开创者
  • 压电触觉介面的使用案例
  • 结合感测器:执行器系统与压电连动
  • 表面触觉介面使用

第5章 电活性聚合物 (EAP)

  • 电活性聚合物 (EAP) 的种类
  • EAP的物理性特征比较
  • 介电弹性体 (DEA)
  • 陶瓷及SMA、DEA的比较
  • 介电弹性体用作触觉介面执行器
  • 人工肌肉:持有与进化
  • SWOT:介电弹性体
  • 压电性高分子
  • 背景、定义:压电定数
  • 为何要使用高分子?
  • 用于触觉介面执行器的PVDV系高分子选项
  • 高分子触觉介面的示范产品
  • SWOT:压电性高分子
  • 结论:软性执行器
  • 技术基准:软性执行器

第6章 形状记忆合金 (SMA)

  • 形状记忆合金简介
  • 采用SMA做传统的触觉介面执行器
  • SMA触觉介面:几个优点
  • SWOT:SMA

第7章 表面触觉介面: 可变摩擦用的执行器

  • 基于电子机械的表面触觉介面
  • 屈曲波触觉介面回馈
  • Google收购Redux ST
  • hap2U
  • Nidec Copal Corporation:表面触觉介面
  • SWOT:EM表面触觉介面
  • 触摸感知剪力触觉介面
  • 触摸感知剪力回馈
  • Tactical Haptics:客制化VR控制器
  • 可变摩擦的显示器用剪力
  • 静电摩擦 (ESF)
  • O-Film收购Senseg
  • SWOT:静电摩擦
  • 超音波震动 (USV)
  • 实例:Hap2U
  • SWOT:超音波震动
  • 微流控表面张力触觉介面
  • 微流控:Tactus Technology
  • SWOT:微流控表面张力触觉介面
  • 其他微流控触觉介面:HaptX (前 Axon VR)
  • 结论:表面触觉介面
  • 技术标竿管理:表面触觉介面
  • 结论:表面触觉介面
  • 表面触觉介面获益、预测

第8章 非接触型触觉介面

  • 背景
  • 用途、促进因素
  • 超音波
  • 汽车用非接触型触觉介面:CES 2017 的Bosch 与 Ultrahaptics
  • Ultrahaptics:在CES 2018发表
  • Ultrahaptics + Meta + Zerolight
  • Metasonics
  • Hanyang University
  • Air Vortex
  • 非接触型触觉介面技术比较
  • 产品化成为现实
  • 非接触型触觉介面获益:实绩
  • 非接触型触觉介面获益:预测

第9章 动觉触觉介面

  • 医疗
  • 相关主题:动力服与时装
  • 动力服
  • 辅助装置与动觉触觉介面的关系
  • 医疗复健工具
  • 实例:Ekso Bionics
  • 复健机器人医疗技术
  • 触控手套,等

第10章 市场、预测

  • 预测详情、前提要件
  • 装置销售额带动触觉介面销售额
  • 有更多装置追加触觉介面
  • 每台装置的触觉介面支出增加
  • 触觉介面获益变动,等

第11章 智慧型手机

第12章 游戏 (系统控制台 & 装置)

第13章 案例研究:VR中的触觉介面

第14章 穿戴式装置的触觉介面

第15章 其他消费型电子中的触觉介面

第16章 案例研究:汽车中的触觉介面

第17章 其他触觉介面

第18章 市场预测资料

  • 触觉介面获益:装置类型别、实绩与预测
  • 智慧型手机触觉介面获益:实绩与预测
  • 游戏(控制器)触觉介面获益:实绩与预测
  • VR触觉介面获益:实绩与预测
  • 装置游戏机触觉介面获益:实绩与预测,等

第19章 触觉介面价值链、企业资料库

第20章 CES 2018的触觉介面

第21章 CES 2019的触觉介面

第22章 公司档案

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目录

Title:
Haptics 2020-2030: Technologies, Markets and Players
Including ERM motors, LRAs, piezoelectric ceramics and polymers, surface haptics, SMAs, electroactive polymers kinaesthetic and contactless haptic feedback.

The haptics market will reach $4.8bn by 2030.

Haptics are key technologies found throughout many different types of electronic device today. The involve the use of actuators to stimulate the sense of touch and are used as part of the user interface in many different types of products. Examples include the provision of notification alerts in a vibrating smartphone, smartwatch or even vehicle, used to give feedback when replacing buttons with solid force sensors, right through to attempts to create highly realistic haptic sensations in the most immersive types of virtual reality platform. This report is a comprehensive study of haptics, including technology, value chain, players, applications, markets and forecasts, and concludes that the market will reach $4.8bn by 2030.

Haptics are not a new inclusion into devices. They have been included in products such as games console controllers for at least 30 years, and can be found in the majority of smartphones, smartwatches and several other key types of electronic product today. As such, the haptics industry as a whole involves the inclusion of the haptic actuator hardware and associated technology into over a billion devices each year. However, with a variety of different markets requiring different types of haptic technologies, and evolution of these markets over time, we have witnessed a shift in the core haptics technology over the last five years, and an even more significant shift in the direction of innovation efforts to develop the haptics technologies of the future.

This report takes a systematic approach to looking at every prominent type of technology for haptics, and markets/products in which they are included. The report looks at various incumbent technologies, including the prominent electromagnetic actuators that dominate the market today: eccentric rotating mass (ERM) motors and linear resonant actuators (LRAs). The report also lists many different emerging and more niche haptic actuator technologies, from other electromagnetic actuators such as voice coil motors (VCMs), to other technologies such as piezoelectric actuators (ceramic, composite and polymer based), shape memory alloys, microfluidic systems, electrostatic systems and several more. The report also looks at haptics in several other categories, including various technologies for contactless haptics, specific options for dedicated surface/display haptics or button haptics, through to the established and prominent, but largely separate markets around kinaesthetic haptics. All are covered in detail in the report, including key technology principles, examples, interviews with key players, historic market data and market forecasts.

This includes looking at specific product data back to 2010, including sales volumes of by product sector, and assessment of key product types to understand the haptics that they used. This gives an extremely granular set of historic data, presenting the number of devices sold with each type of haptics, and how this has changed over time. This is a key part of the assessment, allowing for historic trends to be observed, and for future market forecasts to be contextualized against historic data. This extremely granular approach to data collection and forecasting comes from IDTechEx's position as a technology market research firm; extensive research around consumer electronics (particularly including areas such as wearables, AR/VR, and so on), automotive markets (particularly including automotive user interfaces) and even related areas such as robotics provides key data sets which can be used to help understand the haptics market.

{Historic data on the haptics market, including device sales, spend per device, percentage of devices with haptics and haptics revenue. Full historic data from 2010-2019 and market forecasts from 2020-2030 are included with the report.
Source: IDTechEx.

This data reveals several significant challenges and opportunities for haptics. For example, smartphones have been a really key market for haptics, allowing the industry to rise to unprecedented sales volumes for actuators. However, as growth slows in several of these key markets, haptics companies and end users alike are looking to higher value haptics to both maintain growth in the industry and to increasingly produce better haptics in products. As some leading markets begin to see challenges, others are emerging with excellent prospects. For example, haptics are a particular piece in the VR puzzle which many leading players in that industry have identified as one of their key technology challenges. Similarly, adoption of haptics into the automotive space is now beginning to accelerate, from various systems for driver alerts, to use in infotainment systems, and beyond. The report looks at the current dynamic for each key industry sector (smartphones, tablets, laptops, games console controllers, handheld games consoles, wearables, VR/AR/MR, other electronic devices, vehicles, other haptic devices), as well as specific case studies for specific ideas for new places where haptics can be used (in VR, automotive, as button haptics, as surface/display haptics, kinaesthetic haptics, contactless haptics).

The most critical part of the research behind this report is the interviews that IDTechEx analysts have conducted with players throughout the value chain. IDTechEx analysts develop technical expertise in specific fields of coverage, enabling a critical understanding of how different technologies compare. IDTechEx have listed over 120 companies in the whole haptics value chain as part of this report. The report also contains more than 25 full interview profiles, in which the IDTechEx team has visited, or conducted phone interviews with key leadership and/or technical personnel in each of the companies mentioned. IDTechEx have been covering the haptics space over a period of around 5 years, with parallel relevant technology coverage going back even further. Therefore, this means that IDTechEx has developed a large network in the space, attended many of the leading events (from which some summaries are included with the report) and have a key understanding of the current industry dynamic.

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TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. What are haptics?
  • 1.2. How the sense of touch works
  • 1.3. Types of haptics: Features
  • 1.4. Types of haptics: Technology
  • 1.5. Types of haptics: Applications and markets
  • 1.6. Types of haptics: Examples
  • 1.7. Types of haptics: Revenue and number of devices
  • 1.8. The potential value-adds from haptic feedback
  • 1.9. Potential vs actual use of haptics
  • 1.10. Haptics over the last decade
  • 1.11. The old status quo: ERMs dominate
  • 1.12. ERM motors are a difficult incumbent to replace
  • 1.13. Recent changes: LRAs gain market share
  • 1.14. Displacing the incumbent technologies
  • 1.15. New markets provide the greatest opportunities
  • 1.16. Emerging haptics find their niches
  • 1.17. The next challenge for haptics

2. HAPTICS TECHNOLOGIES

  • 2.1. Structure of this report
  • 2.2. Core vs peripheral haptics
  • 2.3. Technology Readiness and Adoption
  • 2.4. Technology benchmarking: Core haptic actuators

3. ELECTROMAGNETIC HAPTIC ACTUATORS: ERMS, LRAS, VCMS AND EMERGING OPTIONS

  • 3.1. Eccentric Rotating Mass Motors (ERM motors or ERMs)
  • 3.2. ERM Motor Structure
  • 3.3. ERM Drivers
  • 3.4. SWOT Analysis - ERM Motors
  • 3.5. Linear resonant actuators (LRAs)
  • 3.6. LRA Structure
  • 3.7. LRA Structure
  • 3.8. Apple's Taptic Engine
  • 3.9. Typical LRA specs
  • 3.10. SWOT: Linear Resonant Actuators (LRAs)
  • 3.11. Voice coil motors (VCMs)
  • 3.12. Voice coil motor structure
  • 3.13. Nidec Sankyo: VCMs for haptics
  • 3.14. SWOT: Voice coil motors (VCMs)
  • 3.15. New versions of electromagnetic actuators
  • 3.16. General Vibration: "SAVANT"
  • 3.17. SAVANT with ERM motors - the Gemini Drive
  • 3.18. Nanoport R&D: Tachammer
  • 3.19. Examples of leading suppliers
  • 3.20. Examples of ERM & LRA Suppliers
  • 3.21. Challenging times for previous leaders

4. PIEZOELECTRIC ACTUATORS

  • 4.1. Background and Definitions
  • 4.2. Piezoelectric Haptic Actuators
  • 4.3. Piezoelectric Actuator Materials
  • 4.4. Piezoelectric composites are also an option
  • 4.5. Value chain for piezoelectric actuators
  • 4.6. Device Integration
  • 4.7. Challenges with integration: Durability
  • 4.8. Driver innovation
  • 4.9. Use cases for piezoelectric haptics
  • 4.10. Coupled sensor-actuator systems with piezoelectrics
  • 4.11. Use in surface haptics
  • 4.12. SWOT: Piezoelectric Ceramics

5. ELECTROACTIVE POLYMERS (EAPS)

  • 5.1. Types of electroactive polymer (EAP)
  • 5.2. Types of electroactive polymer (continued)
  • 5.3. Comparing physical properties of EAPs
  • 5.4. Dielectric elastomers (DEAs)
  • 5.5. Comparing DEAs with Ceramics and SMAs
  • 5.6. Dielectric elastomers as haptic actuators
  • 5.7. Artificial Muscle: Ownership and progress
  • 5.8. SWOT: Dielectric elastomers
  • 5.9. Piezoelectric Polymers
  • 5.10. Background and Definitions: Piezoelectric constants
  • 5.11. Why use a polymer? - Materials Choices
  • 5.12. PVDF-based polymer options for haptic actuators
  • 5.13. Demonstrator product with polymer haptics
  • 5.14. SWOT: Piezoelectric polymers
  • 5.15. Conclusions: Soft actuators
  • 5.16. Technology benchmarking: Soft actuators

6. SHAPE MEMORY ALLOYS (SMAS)

  • 6.1. Introduction to shape memory alloys
  • 6.2. Deploying SMA as conventional haptic actuators
  • 6.3. SMA haptics: some metrics
  • 6.4. SWOT: SMAs

7. SURFACE HAPTICS - ACTUATORS FOR VARIABLE FRICTION ON A SURFACE

  • 7.1. Surface haptics with electromechanical actuators
  • 7.2. Bending wave haptic feedback
  • 7.3. Redux ST acquired by Google
  • 7.4. hap2U
  • 7.5. Nidec Copal - surface haptics
  • 7.6. SWOT: EM surface haptics
  • 7.7. Tactile shear haptics
  • 7.8. Tactile Shear Feedback
  • 7.9. Tactical Haptics: custom VR controllers
  • 7.10. Shear forces for variable friction displays
  • 7.11. Electrostatic Friction (ESF)
  • 7.12. Electrostatic Friction (ESF)
  • 7.13. O-Film's acquisition of Senseg
  • 7.14. SWOT: Electrostatic Friction
  • 7.15. Ultrasonic Vibration (USV)
  • 7.16. Example: Hap2U
  • 7.17. SWOT: Ultrasonic vibration
  • 7.18. Microfluidic surface haptics
  • 7.19. Microfluidics: Tactus Technology
  • 7.20. SWOT: Microfluidic surface haptics
  • 7.21. Other microfluidic haptics: HaptX (formerly Axon VR)
  • 7.22. Surface haptics: Conclusions
  • 7.23. Technology benchmarking: Surface haptics
  • 7.24. Conclusions: Surface haptics
  • 7.25. Surface haptics revenue, forecast (2020 - 2030)

8. CONTACTLESS HAPTICS

  • 8.1. Background
  • 8.2. Applications and Drivers
  • 8.3. Ultrasonic
  • 8.4. Contactless haptics for automotive: Bosch and Ultrahaptics at CES 2017
  • 8.5. Ultrahaptics: Announcements at CES 2018
  • 8.6. Ultrahaptics + Meta + Zerolight
  • 8.7. Metasonics
  • 8.8. Hanyang University
  • 8.9. Air Vortex
  • 8.10. Technology comparison for contactless haptics
  • 8.11. The commercial reality
  • 8.12. Contactless haptics revenue, historic (2010-2019)
  • 8.13. Contactless haptics revenue, forecast (2020-2030)

9. KINAESTHETIC HAPTICS

  • 9.1. Medical
  • 9.2. Related topic: Power-assist exoskeletons and apparel
  • 9.3. Power assist exoskeletons
  • 9.4. The relationship between assistive devices and kinaesthetic haptics
  • 9.5. Roots in medical rehabilitation
  • 9.6. Example: Ekso Bionics
  • 9.7. Rehabotics Medical Technology
  • 9.8. Sense Glove
  • 9.9. BrainCo creates affordable smart prosthetics
  • 9.10. Rapael smart glove for home rehab
  • 9.11. Towards other application areas
  • 9.12. Power assist suits from UPR
  • 9.13. Power assist apparel - Superflex
  • 9.14. AIM and Racer
  • 9.15. Teslasuit
  • 9.16. Geographical and market trends
  • 9.17. Data and forecast for kinaesthetic haptics

10. MARKETS AND FORECASTS:

  • 10.1. Forecast details and assumptions
  • 10.2. Device sales drive haptics sales (historic data & forecast)
  • 10.3. More devices are adding haptics (historic data & forecast)
  • 10.4. Haptics spend per device is increasing (historic data & forecast)
  • 10.5. Haptics revenue over time (historic data & forecast)
  • 10.6. Haptics forecasts as a derivative of device forecasts
  • 10.7. Sales volumes of devices that contain haptics, historic (2010-2019)
  • 10.8. Sales volumes of devices that contain haptics, forecast (2020-2030)
  • 10.9. Haptics market data by system type
  • 10.10. Haptics revenue by type of haptics, historic (2010-2019)
  • 10.11. Haptics revenue by type of haptics, forecast (2020-2030)
  • 10.12. Haptics revenue by device type, historic (2010-2019)
  • 10.13. Haptics revenue by device type, forecast (2020-2030)
  • 10.14. Haptics market data by technology
  • 10.15. Haptics revenue by actuator technology, historic (2010-2019)
  • 10.16. Haptics revenue by actuator technology, forecast (2020-2030)

11. SMARTPHONES

  • 11.1. Introduction: Haptics in smartphones
  • 11.2. Smartphone haptics revenue, historic (2010-2019)
  • 11.3. Smartphone haptics revenue, forecast (2020-2030)

12. GAMING (CONSOLE & HANDHELD)

  • 12.1. Introduction: Haptics in console gaming
  • 12.2. PS3 (DualShock 3) - Summary
  • 12.3. PS4 (DualShock 4) - Summary
  • 12.4. Xbox 360 - Summary
  • 12.5. Xbox One - Summary
  • 12.6. Gaming (controllers) haptics revenue, historic (2010-2019)
  • 12.7. Gaming (controllers) haptics revenue, forecast (2020-2030)
  • 12.8. Introduction: Haptics in handheld gaming
  • 12.9. Nintendo Switch - summary
  • 12.10. Handheld gaming haptics revenue, historic (2010-2019)
  • 12.11. Handheld gaming haptics revenue, forecast (2020-2030)

13. CASE STUDY: HAPTICS IN VR

  • 13.1. Stimulating the senses: Sight, sound, touch and beyond
  • 13.2. Haptics in mainstream VR today
  • 13.3. PlayStation Move (PSVR controller)
  • 13.4. Oculus Touch (Oculus Rift controller)
  • 13.5. HTC Vive controller
  • 13.6. Categories for the technology today
  • 13.7. Haptics in controllers: inertial and surface actuation
  • 13.8. Example: Surface actuation on a controller
  • 13.9. Motion simulators and vehicles: established platforms
  • 13.10. Motion simulators are still used to show off VR
  • 13.11. Examples: personal VR motion simulators and vehicles
  • 13.12. Wearable haptic interfaces
  • 13.13. Wearable haptic interfaces - rings
  • 13.14. Commercial examples: GoTouchVR
  • 13.15. Wearable haptic interfaces - gloves
  • 13.16. Examples: Virtuix, NeuroDigital Technologies
  • 13.17. Wearable haptic interfaces - shoes
  • 13.18. Commercial examples: Nidec, CEREVO, and others
  • 13.19. Wearable haptic interfaces - harnesses and apparel
  • 13.20. Wearable haptic interfaces - exoskeletons
  • 13.21. Commercial examples: Dexta Robotics
  • 13.22. Kinaesthetic haptics
  • 13.23. Kinaesthetic devices: types and process flow
  • 13.24. Exoskeletons
  • 13.25. Manipulandums
  • 13.26. FundamentalVR - haptics for training surgeons in VR
  • 13.27. Robotics: Hacking existing platforms to build kinaesthetic haptics
  • 13.28. The case for contactless haptics in VR
  • 13.29. VR haptics revenue, historic (2010-2019)
  • 13.30. VR haptics revenue, forecast (2020-2030)

14. HAPTICS IN WEARABLES

  • 14.1. Consumer Electronics: Wearables
  • 14.2. Wearables haptics revenue, historic (2010-2019)
  • 14.3. Wearables haptics revenue, forecast (2020-2030)

15. HAPTICS IN OTHER CONSUMER ELECTRONICS

  • 15.1. Consumer Electronics: Tablets
  • 15.2. Consumer Electronics: Laptops
  • 15.3. Other consumer electronics haptics revenue, historic (2010-2019)
  • 15.4. Other consumer electronics haptics revenue, forecast (2020-2030)

16. CASE STUDY: HAPTICS IN AUTOMOTIVE

  • 16.1. Automotive
  • 16.2. Example: Nidec targeting the automotive sector
  • 16.3. Contactless haptics for automotive: Bosch and Ultrahaptics
  • 16.4. Automotive haptics revenue, historic (2010-2019)
  • 16.5. Automotive haptics revenue, forecast (2020-2030)

17. OTHER HAPTICS

  • 17.1. Home appliance, commercial and other uses

18. MARKET FORECAST DATA

  • 18.1. Haptics revenue by device type: Historic (2010-2018) & forecast (2019-2030)
  • 18.2. Smartphone haptics revenue: Historic (2010-2018) & forecast (2019-2030)
  • 18.3. Gaming (controllers) haptics revenue: Historic (2010-2018) & forecast (2019-2030)
  • 18.4. VR haptics revenue: Historic (2010-2018) & forecast (2019-2030)
  • 18.5. Handheld gaming haptics revenue: Historic (2010-2018) & forecast (2019-2030)
  • 18.6. Wearables haptics revenue: Historic (2010-2018) & forecast (2019-2030)
  • 18.7. Other consumer electronics haptics revenue: Historic (2010-2018) & forecast (2019-2030)
  • 18.8. Automotive haptics revenue: Historic (2010-2018) & forecast (2019-2030)
  • 18.9. Haptics market data by technology
  • 18.10. Haptics revenue by type of haptics: Historic (2010-2018) & forecast (2019-2030)
  • 18.11. Haptics revenue by actuator technology: Historic (2010-2018) & forecast (2019-2030)
  • 18.12. Button haptics revenue: Historic (2010-2018) & forecast (2019-2030)
  • 18.13. Kinaesthetic haptics revenue: Historic (2010-2018) & forecast (2019-2030)

19. HAPTICS VALUE CHAIN AND COMPANY DATABASE

  • 19.1. Value chain summary
  • 19.2. Lists of haptics companies (by technology and value chain position)
  • 19.3. List of haptics companies: technology and component manufacturing (33)
  • 19.4. List of haptics companies: Supporting ecosystem (22)
  • 19.5. List of haptics companies: End users (37)

20. HAPTICS AT CES 2018

  • 20.1. Haptics at CES 2018
  • 20.2. AIM and Racer
  • 20.3. AIM (Handout)
  • 20.4. Cerevo
  • 20.5. GoTouch VR
  • 20.6. List CEA Tech
  • 20.7. Metasonics
  • 20.8. Nanomagnetics & Nanoport
  • 20.9. Nanoport - Tachammer
  • 20.10. Nidec (Copal & Sankyo)
  • 20.11. Nidec Copal - surface haptics
  • 20.12. Nidec Sankyo - VCM haptics
  • 20.13. Rehabotics Medical Technology
  • 20.14. Sense Glove
  • 20.15. Tactical Haptics
  • 20.16. Teslasuit
  • 20.17. Ultrahaptics
  • 20.18. Ultrahaptics + Meta + Zerolight
  • 20.19. BrainCo creates affordable smart prosthetics
  • 20.20. Rapael smart glove for home rehab

21. HAPTICS AT CES 2019

  • 21.1. TDK
  • 21.2. Boréas Technologies
  • 21.3. Immersion
  • 21.4. Nidec (booth)
  • 21.5. Teslasuit
  • 21.6. Other haptics at CES

22. COMPANY PROFILES

  • 22.1. List of company profiles
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