表纸
市场调查报告书
商品编码
1031568

游戏用硬体设备的全球市场(~2026年):各平台,各产品,各终端用户,各地区的市场调查,预测,COVID-19的累积性的影响

Gaming Hardware Market Research Report by Platform, by Product, by End User, by Region - Global Forecast to 2026 - Cumulative Impact of COVID-19

出版日期: | 出版商: 360iResearch LLP | 英文 183 Pages | 商品交期: 最快1-2个工作天内

价格

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  • 全貌
  • 简介
  • 目录
简介

游戏用硬体设备的市场规模在2020年估算为30亿5,378万美元,2021年33亿144万美元,并将以年复合成长率(CAGR)8.44%增长,2026年之前要是49亿6,795万美元。

这份报告提供游戏用硬体设备的世界市场调查,提供市场概要,市场成长要素及阻碍因素分析,市场机会,COVID-19的影响,平台·产品·终端用户·各地区的市场规模的变化与预测,竞争情形,主要企业的简介等系统性资讯。

目录

第1章 序文

  • 调查的目的
  • 市场区隔和涵盖范围
  • 调查涵盖年份
  • 货币和价格
  • 语言
  • 限制事项
  • 假设
  • 利害关系者

第2章 调查手法

  • 定义:调查目的
  • 决策:调查设计
  • 准备:调查设备
  • 收集:资料来源
  • 分析:资料的解释
  • 制定:资料检验
  • 公开:调查报告
  • 重复:报告的更新

第3章 摘要整理

第4章 市场概要

  • COVID-19累积的影响

第5章 市场动态

  • 促进因素
    • 全球玩家人口增长
    • 提供升级的 PC 显示器和高清电视
    • 消费者对笔记本电脑和智能手机的需求不断增加
  • 阻碍因素
    • 虚拟现实等相对昂贵的游戏硬体设备
  • 市场机会
    • 3D游戏、互动眼镜等持续创新
    • 互联网的普及和物联网(IoT)的出现
  • 课题
    • 休闲游戏玩家稳步转向手机和平板电脑

第6章 各平台

  • PC
  • 智慧型手机或平板电脑
  • 电视

第7章 各产品

  • 配件
    • 相机
    • 游戏垫片
    • 头戴式耳机(头戴装置)
    • 游戏杆
    • 方向盘
  • 主机
    • 手持主机
    • 标准主机

第8章 各终端用户

  • 商业
  • 住宅

第9章 南北美洲

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第10章 亚太地区

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台灣
  • 泰国

第11章 欧洲,中东·非洲

  • 法国
  • 德国
  • 义大利
  • 荷兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 阿拉伯联合大公国
  • 英国

第12章 竞争情形

  • FPNV定位矩阵
    • 象限
    • 事业策略
    • 产品的满意度
  • 市场排行榜分析
  • 主要参与者市场占有率分析
  • 竞争模式
    • 合并和收购
    • 协定,合作,及伙伴关系
    • 新产品的销售与强化
    • 投资与资金筹措
    • 奖,奖励,扩大

第13章 企业的实用性简介

  • A4Tech Co., Ltd.
  • Logitech Inc.
  • Microsoft Corporation
  • Nintendo
  • NVIDIA Corporation
  • Razer Inc.
  • ScufGaming, LLC
  • Sony Corporation
  • Turtle Beach Corporation
  • V-MODA, LLC

第14章 附录

  • 讨论指南
  • 许可证和价格
目录
Product Code: MRR-4349B3591F3C

The Global Gaming Hardware Market size was estimated at USD 3,053.78 million in 2020 and expected to reach USD 3,301.44 million in 2021, at a CAGR 8.44% to reach USD 4,967.95 million by 2026.

Market Statistics:

The report provides market sizing and forecast across five major currencies - USD, EUR GBP, JPY, and AUD. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2018 and 2019 are considered historical years, 2020 as the base year, 2021 as the estimated year, and years from 2022 to 2026 are considered the forecast period.

Market Segmentation & Coverage:

This research report categorizes the Gaming Hardware to forecast the revenues and analyze the trends in each of the following sub-markets:

Based on Platform, the market was studied across PC, Smart Phones or Tablets Gaming, and TV.

Based on Product, the market was studied across Accessories and Consoles. The Accessories is further studied across Cameras, Gamepads, Headsets, Joysticks, and Steering Wheel. The Consoles is further studied across Handheld Consoles and Standard Consoles.

Based on End User, the market was studied across Commercial and Residential.

Based on Region, the market was studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, and Thailand. The Europe, Middle East & Africa is further studied across France, Germany, Italy, Netherlands, Qatar, Russia, Saudi Arabia, South Africa, Spain, United Arab Emirates, and United Kingdom.

Cumulative Impact of COVID-19:

COVID-19 is an incomparable global public health emergency that has affected almost every industry, and the long-term effects are projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the market.

Competitive Strategic Window:

The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.

FPNV Positioning Matrix:

The FPNV Positioning Matrix evaluates and categorizes the vendors in the Gaming Hardware Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Market Share Analysis:

The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

Competitive Scenario:

The Competitive Scenario provides an outlook analysis of the various business growth strategies adopted by the vendors. The news covered in this section deliver valuable thoughts at the different stage while keeping up-to-date with the business and engage stakeholders in the economic debate. The competitive scenario represents press releases or news of the companies categorized into Merger & Acquisition, Agreement, Collaboration, & Partnership, New Product Launch & Enhancement, Investment & Funding, and Award, Recognition, & Expansion. All the news collected help vendor to understand the gaps in the marketplace and competitor's strength and weakness thereby, providing insights to enhance product and service.

Company Usability Profiles:

The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global Gaming Hardware Market, including A4Tech Co., Ltd., Logitech Inc., Microsoft Corporation, Nintendo, NVIDIA Corporation, Razer Inc., ScufGaming, LLC, Sony Corporation, Turtle Beach Corporation, and V-MODA, LLC.

The report provides insights on the following pointers:

  • 1. Market Penetration: Provides comprehensive information on the market offered by the key players
  • 2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets
  • 3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
  • 4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
  • 5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:

  • 1. What is the market size and forecast of the Global Gaming Hardware Market?
  • 2. What are the inhibiting factors and impact of COVID-19 shaping the Global Gaming Hardware Market during the forecast period?
  • 3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Gaming Hardware Market?
  • 4. What is the competitive strategic window for opportunities in the Global Gaming Hardware Market?
  • 5. What are the technology trends and regulatory frameworks in the Global Gaming Hardware Market?
  • 6. What is the market share of the leading vendors in the Global Gaming Hardware Market?
  • 7. What modes and strategic moves are considered suitable for entering the Global Gaming Hardware Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Limitations
  • 1.7. Assumptions
  • 1.8. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

  • 3.1. Introduction

4. Market Overview

  • 4.1. Introduction
  • 4.2. Cumulative Impact of COVID-19

5. Market Dynamics

  • 5.1. Introduction
  • 5.2. Drivers
    • 5.2.1. Growing population of gamers across the world
    • 5.2.2. Availability of upgraded PC displays and high definition televisions
    • 5.2.3. Rising consumer demand for laptops and smartphones
  • 5.3. Restraints
    • 5.3.1. Relatively expensive gaming hardware such as virtual reality
  • 5.4. Opportunities
    • 5.4.1. Ongoing technological innovation such as 3D gaming and interactive glasses
    • 5.4.2. Increasing internet penetration and the advent of internet of things (IoT)
  • 5.5. Challenges
    • 5.5.1. Steady shift of casual gamers toward mobile phones and tablets

6. Gaming Hardware Market, by Platform

  • 6.1. Introduction
  • 6.2. PC
  • 6.3. Smart Phones or Tablets Gaming
  • 6.4. TV

7. Gaming Hardware Market, by Product

  • 7.1. Introduction
  • 7.2. Accessories
    • 7.2.1. Cameras
    • 7.2.2. Gamepads
    • 7.2.3. Headsets
    • 7.2.4. Joysticks
    • 7.2.5. Steering Wheel
  • 7.3. Consoles
    • 7.3.1. Handheld Consoles
    • 7.3.2. Standard Consoles

8. Gaming Hardware Market, by End User

  • 8.1. Introduction
  • 8.2. Commercial
  • 8.3. Residential

9. Americas Gaming Hardware Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Gaming Hardware Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand

11. Europe, Middle East & Africa Gaming Hardware Market

  • 11.1. Introduction
  • 11.2. France
  • 11.3. Germany
  • 11.4. Italy
  • 11.5. Netherlands
  • 11.6. Qatar
  • 11.7. Russia
  • 11.8. Saudi Arabia
  • 11.9. South Africa
  • 11.10. Spain
  • 11.11. United Arab Emirates
  • 11.12. United Kingdom

12. Competitive Landscape

  • 12.1. FPNV Positioning Matrix
    • 12.1.1. Quadrants
    • 12.1.2. Business Strategy
    • 12.1.3. Product Satisfaction
  • 12.2. Market Ranking Analysis
  • 12.3. Market Share Analysis, By Key Player
  • 12.4. Competitive Scenario
    • 12.4.1. Merger & Acquisition
    • 12.4.2. Agreement, Collaboration, & Partnership
    • 12.4.3. New Product Launch & Enhancement
    • 12.4.4. Investment & Funding
    • 12.4.5. Award, Recognition, & Expansion

13. Company Usability Profiles

  • 13.1. A4Tech Co., Ltd.
  • 13.2. Logitech Inc.
  • 13.3. Microsoft Corporation
  • 13.4. Nintendo
  • 13.5. NVIDIA Corporation
  • 13.6. Razer Inc.
  • 13.7. ScufGaming, LLC
  • 13.8. Sony Corporation
  • 13.9. Turtle Beach Corporation
  • 13.10. V-MODA, LLC

14. Appendix

  • 14.1. Discussion Guide
  • 14.2. License & Pricing

LIST OF FIGURES

  • FIGURE 1. GLOBAL GAMING HARDWARE MARKET SIZE, 2020 VS 2026 (USD MILLION)
  • FIGURE 2. GLOBAL GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 3. GLOBAL GAMING HARDWARE MARKET: MARKET DYNAMICS
  • FIGURE 4. GLOBAL GAMING HARDWARE MARKET SIZE, BY PLATFORM, 2020 VS 2026 (%)
  • FIGURE 5. GLOBAL GAMING HARDWARE MARKET SIZE, BY PLATFORM, 2020 VS 2026 (USD MILLION)
  • FIGURE 6. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL GAMING HARDWARE MARKET SIZE, BY PLATFORM, 2026
  • FIGURE 7. GLOBAL GAMING HARDWARE MARKET SIZE, BY PC, 2018-2026 (USD MILLION)
  • FIGURE 8. GLOBAL GAMING HARDWARE MARKET SIZE, BY PC, BY REGION, 2020 VS 2026 (USD MILLION)
  • FIGURE 9. GLOBAL GAMING HARDWARE MARKET SIZE, BY SMART PHONES OR TABLETS GAMING, 2018-2026 (USD MILLION)
  • FIGURE 10. GLOBAL GAMING HARDWARE MARKET SIZE, BY SMART PHONES OR TABLETS GAMING, BY REGION, 2020 VS 2026 (USD MILLION)
  • FIGURE 11. GLOBAL GAMING HARDWARE MARKET SIZE, BY TV, 2018-2026 (USD MILLION)
  • FIGURE 12. GLOBAL GAMING HARDWARE MARKET SIZE, BY TV, BY REGION, 2020 VS 2026 (USD MILLION)
  • FIGURE 13. GLOBAL GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2020 VS 2026 (%)
  • FIGURE 14. GLOBAL GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2020 VS 2026 (USD MILLION)
  • FIGURE 15. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2026
  • FIGURE 16. GLOBAL GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, 2018-2026 (USD MILLION)
  • FIGURE 17. GLOBAL GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, BY REGION, 2020 VS 2026 (USD MILLION)
  • FIGURE 18. GLOBAL GAMING HARDWARE MARKET SIZE, BY CAMERAS, 2018-2026 (USD MILLION)
  • FIGURE 19. GLOBAL GAMING HARDWARE MARKET SIZE, BY CAMERAS, BY REGION, 2020 VS 2026 (USD MILLION)
  • FIGURE 20. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMEPADS, 2018-2026 (USD MILLION)
  • FIGURE 21. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMEPADS, BY REGION, 2020 VS 2026 (USD MILLION)
  • FIGURE 22. GLOBAL GAMING HARDWARE MARKET SIZE, BY HEADSETS, 2018-2026 (USD MILLION)
  • FIGURE 23. GLOBAL GAMING HARDWARE MARKET SIZE, BY HEADSETS, BY REGION, 2020 VS 2026 (USD MILLION)
  • FIGURE 24. GLOBAL GAMING HARDWARE MARKET SIZE, BY JOYSTICKS, 2018-2026 (USD MILLION)
  • FIGURE 25. GLOBAL GAMING HARDWARE MARKET SIZE, BY JOYSTICKS, BY REGION, 2020 VS 2026 (USD MILLION)
  • FIGURE 26. GLOBAL GAMING HARDWARE MARKET SIZE, BY STEERING WHEEL, 2018-2026 (USD MILLION)
  • FIGURE 27. GLOBAL GAMING HARDWARE MARKET SIZE, BY STEERING WHEEL, BY REGION, 2020 VS 2026 (USD MILLION)
  • FIGURE 28. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONSOLES, 2018-2026 (USD MILLION)
  • FIGURE 29. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONSOLES, BY REGION, 2020 VS 2026 (USD MILLION)
  • FIGURE 30. GLOBAL GAMING HARDWARE MARKET SIZE, BY HANDHELD CONSOLES, 2018-2026 (USD MILLION)
  • FIGURE 31. GLOBAL GAMING HARDWARE MARKET SIZE, BY HANDHELD CONSOLES, BY REGION, 2020 VS 2026 (USD MILLION)
  • FIGURE 32. GLOBAL GAMING HARDWARE MARKET SIZE, BY STANDARD CONSOLES, 2018-2026 (USD MILLION)
  • FIGURE 33. GLOBAL GAMING HARDWARE MARKET SIZE, BY STANDARD CONSOLES, BY REGION, 2020 VS 2026 (USD MILLION)
  • FIGURE 34. GLOBAL GAMING HARDWARE MARKET SIZE, BY END USER, 2020 VS 2026 (%)
  • FIGURE 35. GLOBAL GAMING HARDWARE MARKET SIZE, BY END USER, 2020 VS 2026 (USD MILLION)
  • FIGURE 36. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL GAMING HARDWARE MARKET SIZE, BY END USER, 2026
  • FIGURE 37. GLOBAL GAMING HARDWARE MARKET SIZE, BY COMMERCIAL, 2018-2026 (USD MILLION)
  • FIGURE 38. GLOBAL GAMING HARDWARE MARKET SIZE, BY COMMERCIAL, BY REGION, 2020 VS 2026 (USD MILLION)
  • FIGURE 39. GLOBAL GAMING HARDWARE MARKET SIZE, BY RESIDENTIAL, 2018-2026 (USD MILLION)
  • FIGURE 40. GLOBAL GAMING HARDWARE MARKET SIZE, BY RESIDENTIAL, BY REGION, 2020 VS 2026 (USD MILLION)
  • FIGURE 41. AMERICAS GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 42. ARGENTINA GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 43. BRAZIL GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 44. CANADA GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 45. MEXICO GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 46. UNITED STATES GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 47. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 48. AUSTRALIA GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 49. CHINA GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 50. INDIA GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 51. INDONESIA GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 52. JAPAN GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 53. MALAYSIA GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 54. PHILIPPINES GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 55. SINGAPORE GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 56. SOUTH KOREA GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 57. TAIWAN GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 58. THAILAND GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 59. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 60. FRANCE GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 61. GERMANY GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 62. ITALY GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 63. NETHERLANDS GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 64. QATAR GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 65. RUSSIA GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 66. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 67. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 68. SPAIN GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 69. UNITED ARAB EMIRATES GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 70. UNITED KINGDOM GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • FIGURE 71. GLOBAL GAMING HARDWARE MARKET: FPNV POSITIONING MATRIX
  • FIGURE 72. GLOBAL GAMING HARDWARE MARKET: SHARE, BY KEY PLAYER, 2020
  • FIGURE 73. COMPETITIVE SCENARIO ANALYSIS IN GLOBAL GAMING HARDWARE MARKET, BY TYPE

LIST OF TABLES

  • TABLE 1. GLOBAL GAMING HARDWARE MARKET: MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2016-2020
  • TABLE 3. GLOBAL GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 4. GLOBAL GAMING HARDWARE MARKET SIZE, BY PLATFORM, 2018-2026 (USD MILLION)
  • TABLE 5. GLOBAL GAMING HARDWARE MARKET SIZE, BY PC, BY REGION, 2018-2026 (USD MILLION)
  • TABLE 6. GLOBAL GAMING HARDWARE MARKET SIZE, BY SMART PHONES OR TABLETS GAMING, BY REGION, 2018-2026 (USD MILLION)
  • TABLE 7. GLOBAL GAMING HARDWARE MARKET SIZE, BY TV, BY REGION, 2018-2026 (USD MILLION)
  • TABLE 8. GLOBAL GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
  • TABLE 9. GLOBAL GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, BY REGION, 2018-2026 (USD MILLION)
  • TABLE 10. GLOBAL GAMING HARDWARE MARKET SIZE, BY CAMERAS, BY REGION, 2018-2026 (USD MILLION)
  • TABLE 11. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMEPADS, BY REGION, 2018-2026 (USD MILLION)
  • TABLE 12. GLOBAL GAMING HARDWARE MARKET SIZE, BY HEADSETS, BY REGION, 2018-2026 (USD MILLION)
  • TABLE 13. GLOBAL GAMING HARDWARE MARKET SIZE, BY JOYSTICKS, BY REGION, 2018-2026 (USD MILLION)
  • TABLE 14. GLOBAL GAMING HARDWARE MARKET SIZE, BY STEERING WHEEL, BY REGION, 2018-2026 (USD MILLION)
  • TABLE 15. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONSOLES, BY REGION, 2018-2026 (USD MILLION)
  • TABLE 16. GLOBAL GAMING HARDWARE MARKET SIZE, BY HANDHELD CONSOLES, BY REGION, 2018-2026 (USD MILLION)
  • TABLE 17. GLOBAL GAMING HARDWARE MARKET SIZE, BY STANDARD CONSOLES, BY REGION, 2018-2026 (USD MILLION)
  • TABLE 18. GLOBAL GAMING HARDWARE MARKET SIZE, BY END USER, 2018-2026 (USD MILLION)
  • TABLE 19. GLOBAL GAMING HARDWARE MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2026 (USD MILLION)
  • TABLE 20. GLOBAL GAMING HARDWARE MARKET SIZE, BY RESIDENTIAL, BY REGION, 2018-2026 (USD MILLION)
  • TABLE 21. AMERICAS GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 22. ARGENTINA GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 23. BRAZIL GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 24. CANADA GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 25. MEXICO GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 26. UNITED STATES GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 27. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 28. AUSTRALIA GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 29. CHINA GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 30. INDIA GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 31. INDONESIA GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 32. JAPAN GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 33. MALAYSIA GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 34. PHILIPPINES GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 35. SINGAPORE GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 36. SOUTH KOREA GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 37. TAIWAN GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 38. THAILAND GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 39. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 40. FRANCE GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 41. GERMANY GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 42. ITALY GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 43. NETHERLANDS GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 44. QATAR GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 45. RUSSIA GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 46. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 47. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 48. SPAIN GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 49. UNITED ARAB EMIRATES GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 50. UNITED KINGDOM GAMING HARDWARE MARKET SIZE, 2018-2026 (USD MILLION)
  • TABLE 51. GLOBAL GAMING HARDWARE MARKET: SCORES
  • TABLE 52. GLOBAL GAMING HARDWARE MARKET: BUSINESS STRATEGY
  • TABLE 53. GLOBAL GAMING HARDWARE MARKET: PRODUCT SATISFACTION
  • TABLE 54. GLOBAL GAMING HARDWARE MARKET: RANKING
  • TABLE 55. GLOBAL GAMING HARDWARE MARKET: SHARE, BY KEY PLAYER, 2020
  • TABLE 56. GLOBAL GAMING HARDWARE MARKET: MERGER & ACQUISITION
  • TABLE 57. GLOBAL GAMING HARDWARE MARKET: AGREEMENT, COLLABORATION, & PARTNERSHIP
  • TABLE 58. GLOBAL GAMING HARDWARE MARKET: NEW PRODUCT LAUNCH & ENHANCEMENT
  • TABLE 59. GLOBAL GAMING HARDWARE MARKET: INVESTMENT & FUNDING
  • TABLE 60. GLOBAL GAMING HARDWARE MARKET: AWARD, RECOGNITION, & EXPANSION
  • TABLE 61. GLOBAL GAMING HARDWARE MARKET: LICENSE & PRICING