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市场调查报告书

游戏开发软体的全球市场:2018年~2022年

Global Game Development Software Market 2020-2024

出版商 TechNavio (Infiniti Research Ltd.) 商品编码 609163
出版日期 内容资讯 英文 120 Pages
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价格
游戏开发软体的全球市场:2018年~2022年 Global Game Development Software Market 2020-2024
出版日期: 2020年03月19日内容资讯: 英文 120 Pages
简介

Technavio的市场调查分析师预测,全球游戏开发软体市场2022年增加2亿1,700万美元附近的收益。

本市场调查报告,提供全球游戏开发软体市场相关资料,游戏引擎,音讯引擎,游戏工具,物理引擎等开发平台为基础的全面分析。还有南北美洲,亚太地区,EMEA等地区的市场成长分析。

本报告处理的项目

  • 2022年的市场规模与成长率
  • 市场主要成长要素
  • 影响市场成长的主要市场趋势
  • 市场课题
  • 市场主要供应商
  • 供应商面临的市场机会和威胁
  • 影响南北美洲,APAC,EMEA的市场占有率的趋势系数
  • 市场的波特五力分析的主要结果

目录

第1章 摘要整理

第2章 调查范围

第3章 调查方法

第4章 市场情形

  • 市场生态系统
  • 市场特性
  • 市场区隔分析

第5章 市场规模

  • 市场定义
  • 市场规模
  • 市场规模与预测

第6章 波特的五力分析

  • 买主谈判力
  • 供应商谈判力
  • 新加入厂商的威胁
  • 替代品的威胁
  • 竞争对手的威胁
  • 市场情形

第7章 市场区隔:各平台

  • 市场区隔:各平台
  • 比较:各平台
  • 游戏引擎
  • 音讯引擎
  • 游戏工具
  • 物理引擎
  • 市场机会:各平台

第8章 客户形势

第9章 地区形势

  • 地理市场区隔
  • 地区比较
  • 南北美洲
  • 亚太地区
  • 欧洲、中东、非洲地区
  • 主要的已开发国家
  • 市场机会

第10章 决策架构

第11章 成长要素与课题

  • 市场成长要素
  • 市场课题

第12章 市场趋势

  • VR和AR的游戏开发的必要性增加
  • 转向HTML5游戏引擎
  • 线上游戏开发软体的成长

第13章 业者情势

  • 概要
  • 创造性破坏状况

第14章 供应商分析

  • 交易厂商
  • 供应商分类
  • 供应商的市场定位
  • Audiokinetic
  • Epic Games
  • Playtech
  • Unity Technologies
  • ZeniMax Media

第15章 附录

  • 简称清单

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目录
Product Code: IRTNTR40408

Technavio has been monitoring the global game development software market 2020-2024 and it is poised to grow by USD 53.53 mn during 2020-2024, progressing at a CAGR of 4% during the forecast period. Our reports on global game development software market 2020-2024 provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by growth in demand for pc games and gaming consoles. In addition, growing popularity of ar/vr games is anticipated to boost the growth of the global game development software market 2020-2024 as well.

Market Segmentation

Technavio's ‘ global game development software market 2020-2024 ’ is segmented as below:

Component:

  • Game Engine
  • Audio Engine

Geographic segmentation

  • North America
  • APAC
  • Europe
  • South America
  • MEA

Key Trends for global game development software market 2020-2024 growth

This study identifies growing popularity of AR/VR games as the prime reasons driving the global game development software market 2020-2024 growth during the next few years.

Prominent vendors in global game development software market 2020-2024

We provide a detailed analysis of around 25 vendors operating in the global game development software market 2020-2024, including some of the vendors such as Audiokinetic Inc., Autodesk Inc., Epic Games Inc., Microsoft Corp., NVIDIA Corp., Playtech Plc, Scirra Ltd., The Game Creators Ltd., Unity Technologies Inc. and ZeniMax Media Inc. .

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.

Table of Contents

Executive Summary

  • Market Overview

Market Landscape

  • Market ecosystem
  • Value chain analysis

Market Sizing

  • Market definition
  • Market segment analysis
  • Market size 2019
  • Market outlook: Forecast for 2019 - 2024

Five Forces Analysis

  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by Component

  • Market segments
  • Comparison by Component placement
  • Game engine - Market size and forecast 2019-2024
  • Audio engine - Market size and forecast 2019-2024
  • Market opportunity by Component

Customer landscape

  • Overview

Geographic Landscape

  • Geographic segmentation
  • Geographic comparison
  • North America - Market size and forecast 2019-2024
  • APAC - Market size and forecast 2019-2024
  • Europe - Market size and forecast 2019-2024
  • South America - Market size and forecast 2019-2024
  • MEA - Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity by geography

Drivers, Challenges, and Trends

  • Market drivers
  • Volume driver - Demand led growth
  • Volume driver - Supply led growth
  • Volume driver - External factors
  • Volume driver - Demand shift in adjacent markets
  • Price driver - Inflation
  • Price driver - Shift from lower to higher-priced units
  • Market challenges
  • Market trends

Vendor Landscape

  • Overview
  • Landscape disruption

Vendor Analysis

  • Vendors covered
  • Market positioning of vendors
  • Audiokinetic Inc.
  • Autodesk Inc.
  • Epic Games, Inc.
  • Microsoft Corp.
  • NVIDIA Corp.
  • Playtech Plc
  • Scirra Ltd.
  • The Game Creators Ltd.
  • Unity Technologies Inc.
  • ZeniMax Media, Inc.

Appendix

  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

List of Exhibits:

  • 1.Key Finding 1
  • 2.Key Finding 2
  • 3.Key Finding 3
  • 4.Key Finding 5
  • 5.Key Finding 6
  • 6.Key Finding 7
  • 7.Key Finding 8
  • 8.Market in focus
  • 10.Parent market
  • 13.Market characteristics
  • 15.Offerings of vendors included in the market definition
  • 17.Market segments
  • 22.Global - Market size and forecast 2019 - 2024 ($ million)
  • 23.Global market: Year-over-year growth 2019 - 2024 (%)
  • 24.Five forces analysis 2019 & 2024
  • 26.Bargaining power of buyers
  • 27.Bargaining power of suppliers
  • 28.Threat of new entrants
  • 29.Threat of substitutes
  • 30.Threat of rivalry
  • 32.Market condition - Five forces 2019
  • 33.Component placement - Market share 2019-2024 (%)
  • 34.Comparison by Component placement
  • 35.Game engine - Market size and forecast 2019-2024 ($ million)
  • 36.Game engine - Year-over-year growth 2019-2024 (%)
  • 37.Audio engine - Market size and forecast 2019-2024 ($ million)
  • 38.Audio engine - Year-over-year growth 2019-2024 (%)
  • 39. Market opportunity by Component
  • 40.Customer landscape
  • 41.Market share by geography 2019-2024 (%)
  • 42.Geographic comparison
  • 44.North America - Market size and forecast 2019-2024 ($ million)
  • 45.North America - Year-over-year growth 2019-2024 (%)
  • 47.APAC - Market size and forecast 2019-2024 ($ million)
  • 48.APAC - Year-over-year growth 2019-2024 (%)
  • 50.Europe - Market size and forecast 2019-2024 ($ million)
  • 51.Europe - Year-over-year growth 2019-2024 (%)
  • 53.South America - Market size and forecast 2019-2024 ($ million)
  • 54.South America - Year-over-year growth 2019-2024 (%)
  • 56.MEA - Market size and forecast 2019-2024 ($ million)
  • 57.MEA - Year-over-year growth 2019-2024 (%)
  • 59.Key leading countries
  • 60.Market opportunity by geography ($ million)
  • 61.Impact of drivers and challenges
  • 62.Vendor landscape
  • 64.Landscape disruption
  • 66.Industry risks
  • 68.Vendors covered
  • 70.Market positioning of vendors
  • 72.Audiokinetic Inc. - Overview
  • 73.Audiokinetic Inc. - Product and service
  • 74.Audiokinetic Inc. - Key offerings
  • 75.Audiokinetic Inc. - Key customers
  • 76.Audiokinetic Inc. - Segment focus
  • 78.Autodesk Inc. - Overview
  • 79.Autodesk Inc. - Business segments
  • 80.Autodesk Inc. - Key offerings
  • 81.Autodesk Inc. - Key customers
  • 82.Autodesk Inc. - Segment focus
  • 84.Epic Games Inc. - Overview
  • 85.Epic Games Inc. - Product and service
  • 86.Epic Games Inc. - Key offerings
  • 87.Epic Games Inc. - Key customers
  • 88.Epic Games Inc. - Segment focus
  • 90.Microsoft Corp. - Overview
  • 91.Microsoft Corp. - Business segments
  • 92.Microsoft Corp. - Key offerings
  • 93.Microsoft Corp. - Key customers
  • 94.Microsoft Corp. - Segment focus
  • 96.NVIDIA Corp. - Overview
  • 97.NVIDIA Corp. - Business segments
  • 98.NVIDIA Corp. - Key offerings
  • 99.NVIDIA Corp. - Key customers
  • 100.NVIDIA Corp. - Segment focus
  • 102.Playtech Plc - Overview
  • 103.Playtech Plc - Business segments
  • 104.Playtech Plc - Key offerings
  • 105.Playtech Plc - Key customers
  • 106.Playtech Plc - Segment focus
  • 108.Scirra Ltd. - Overview
  • 109.Scirra Ltd. - Business segments
  • 110.Scirra Ltd. - Key offerings
  • 111.Scirra Ltd. - Key customers
  • 112.Scirra Ltd. - Segment focus
  • 114.The Game Creators Ltd. - Overview
  • 115.The Game Creators Ltd. - Business segments
  • 116.The Game Creators Ltd. - Key offerings
  • 117.The Game Creators Ltd. - Key customers
  • 118.The Game Creators Ltd. - Segment focus
  • 120.Unity Technologies Inc. - Overview
  • 121.Unity Technologies Inc. - Business segments
  • 122.Unity Technologies Inc. - Key offerings
  • 123.Unity Technologies Inc. - Key customers
  • 124.Unity Technologies Inc. - Segment focus
  • 126.ZeniMax Media Inc. - Overview
  • 127.ZeniMax Media Inc. - Business segments
  • 128.ZeniMax Media Inc. - Key offerings
  • 129.ZeniMax Media Inc. - Key customers
  • 130.ZeniMax Media Inc. - Segment focus
  • 132.Currency conversion rates for US$
  • 133.Research Methodology
  • 134.Validation techniques employed for market sizing
  • 135.Information sources
  • 137.List of abbreviations