市场调查报告书

数位化电影的全球市场:各类型·不同提供形态·各技术·提供(播送)方式·亮度·各用途·各地区的未来预测

Digital Cinema Market - Forecast (2020 - 2025)

出版商 IndustryARC 商品编码 850079
出版日期 内容资讯 英文 119 Pages
商品交期: 2-3个工作天内
价格
数位化电影的全球市场:各类型·不同提供形态·各技术·提供(播送)方式·亮度·各用途·各地区的未来预测 Digital Cinema Market - Forecast (2020 - 2025)
出版日期: 2020年03月11日内容资讯: 英文 119 Pages
简介

本报告提供全球数位化电影的市场相关分析,提供整体市场结构和背景情况,主要的推动及阻碍市场要素,加入市场的方法与难易度,各类型·不同提供形态·各技术·各提供(播送)方式·亮度·用途·各地区的市场趋势预测 (今后6年份),市场竞争结构,近来的资本交易·策略展开的动向,主要企业的简介等相关调查。

第1章 数位化电影市场:概要

  • 定义和范围

第2章 数位化电影市场:摘要整理

  • 2.1. Market Revenue, Market Size and Key Trends by Company
  • 2.2. Key Trends by type of Application
  • 2.3. Key Trends segmented by Geography

第3章 数位化电影市场

  • 比较分析
    • 产品的互相比较:前十大企业的情况
    • 前五名公司的财务分析
    • 市场规模的明细 (以金额为准):前十大企业的情况
    • 专利分析:前十大企业的情况
    • 价格趋势分析

第4章 数位化电影市场:Start-Ups企业方案

  • Start-Ups企业 (前十大企业)的分析
    • 投资额
    • 市场收益额
    • 市场占有率
    • 市场规模·用途分析
    • 创业投资与资金筹措方案

第5章 数位化电影市场:产业的市场进入方案

  • 管理体制:概要
  • 新商务和「企业发展的难易度指标」(Ease of Doing business index)
  • 案例研究:成功的创投公司
  • 客户分析:前十大企业的情况

第6章 数位化电影市场影响要素

  • 推动市场要素
  • 阻碍市场要素
  • 课题
  • 波特的五力分析

第7章 数位化电影市场:策略分析

  • 价值链分析
  • 市场机会分析
  • 产品生命周期
  • 供应商/经销商的市场占有率

第8章 数位化电影市场:各类型

  • 市场规模·占有率分析 (以金额为准):各类型
  • 市场收益额趋势分析:各类型
  • 各产品的市场区隔 (以金额为准)
    • 类比电影
    • 数位化电影
    • 其他

第9章 数位化电影市场:不同提供形态

  • 室内
  • 室外
  • 其他

第10章 数位化电影市场:各技术

  • DLP方式 (Digital Light Processing)
  • LCOS方式 (Liquid Crystal On Silicon)
  • LBOS方式 (Laser Beam On Steering)

第11章 数位化电影市场:各内容传送方式

  • 硬碟
  • 卫星通讯
  • 云端/网际网路型
  • 其他

第12章 数位化电影市场:各亮度

  • 8000~14000流明
  • 14000~35000流明
  • 35000流明以上

第13章 数位化电影市场:各用途

  • 简介
  • 剧场/电影院
  • 企业
  • 教育机关
  • 家用娱乐
  • 其他

第14章 数位化电影市场:各地区

  • 北美市场:概况
  • 北美市场:分析
    • 各部门的市场规模
    • 市场收益额和趋势
    • 市场收益额和趋势:各用途
    • 各企业的市场收益额·产品分析
    • 各国市场规模 (各产品种类,各用途)
      • 美国,加拿大,墨西哥等
  • 南美市场:概况
  • 南美市场:分析
    • 各国市场规模 (各产品种类,各用途)
      • 巴西,委内瑞拉,阿根廷,厄瓜多,秘鲁,哥伦比亚,哥斯大黎加等
  • 欧洲市场:概况
  • 欧洲市场:分析
    • 各国市场规模 (各产品种类,各用途)
      • 英国,德国,义大利,法国,荷兰,比利时,西班牙,丹麦等
  • 亚太地区市场:概况
  • 亚太地区市场:分析
    • 各国市场规模 (各产品种类,各用途)
      • 中国,澳洲,日本,韩国,印度,台灣,马来西亚

第15章 数位化电影市场:市场变化的方向性

  • 新产品的销售
  • 企业合并·收购 (M&A),事业合作·联盟,合资企业 (JV)

第16章 数位化电影市场:各产业/各领域的竞争情形

  • 市场占有率分析
    • 各国市场占有率:大企业的情况
    • 各地区的市场占有率:前十大企业的情况
    • 各用途的市场占有率:前十大企业的情况
    • 各产品/产品类型的市场占有率:前十大企业的情况
    • 全球整体的市场占有率:前十大企业的情况
    • 各种对企业而言的最佳业务实践

第17章 数位化电影市场:主要企业一览 (各国)

第18章 数位化电影市场:企业分析

  • 市场占有率,企业收益额,主要产品,企业合并·收购 (M&A),近几年趋势
  • Christie
  • NEC Display Solutions
  • The Laser Guy
  • Bill Beck
  • Panasonic
  • 其他

第18章 附录

第19章 分析方法

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目录
Product Code: AIR 0305

Digital Cinema Market Overview

High cost of technology is one of the major challenges for the global digital cinema market. The global Digital Cinema Market is estimated to grow at a CAGR of 6.05% during the forecast period 2018-2023. Americas is forecast to be the fastest growing market with a CAGR of 8.95% during the forecast period, which can be mainly attributed to the growing number of new malls and movie theatres that are being built rapidly.

Digital Cinema Market Outlook

Digital cinema refers to the use of digital technology to project and distribute motion pictures. Digital cinema as an infotainment medium is used for the purpose of watching movies in applications varying from theaters, education institutions, to home theaters. Implementation of digital technology in the theaters deliver the content easily in all over the world including the consumer using digital technology at home. According to Industry ARC findings, digital cinemas in the theatre application segment will hold the largest market share during the forecast period. Digital cinema as an infotainment medium is used for the purpose of watching movies in applications varying from theatres, education institutions, to home theaters.

The Digital Cinema market report incorporates the pricing analysis for different types of applications. The average selling price of digital cinema projectors is the highest in the theatre segment and is expected to rise to $36,001.35 per unit by 2023.

Digital Cinema Market Growth Drivers

The increase in the construction of home cinema theaters is one of the major driving factors for this market. Wiith the advancements in technology, digital cinema projectors are now able to display images with high quality and brightness on par with the conventional cinemas. Rising disposable incomes across the world is another driving factor for the market growth.

Digital Cinema Market Challenges

High cost of the digital cinema projector technology is a major challenge for digital cinema market. The return of investment from digital cinemas also takes significant amount of time, and hence, distributors and theatre owners are unwilling to bear the installation costs.

Digital Cinema Market Research Scope

The base year of the study is 2017, with forecast done up to 2023. The study presents a thorough analysis of the competitive landscape, taking into account the market shares of the leading companies. It also provides information on unit shipments. These provide the key market participants with the necessary business intelligence and help them understand the future of the Digital Cinema market. The assessment includes the forecast, an overview of the competitive structure, the market shares of the competitors, as well as the market trends, market demands, market drivers, market challenges, and product analysis. The market drivers and restraints have been assessed to fathom their impact over the forecast period. This report further identifies the key opportunities for growth while also detailing the key challenges and possible threats. The key areas of focus include the types of cinema, offerings and technology used in digital cinema, and their specific applications.

Digital Cinema Market Report: Industry Coverage

Types of Cinema: Analog Cinemas, Digital Cinemas.

Offerings of Digital Cinema: Indoor and Outdoor.

Technology Used in Digital Cinema: Digital Light Processing (DLP), Liquid Crystal on Silicon (LCoS), Laser Beam on Steering (LBS)

Content Delivery of Digital Cinema: Hard Drives, Satellite, Cloud or Internet Based.

Brightness in Digital Cinema: 8000-14000 Lumens, 14000-35000 Lumens, >35000 Lumens

Applications of Digital Cinema: Theatres, Enterprise, Educational Institutions, Home Entertainment.

The Digital Cinema market report also analyzes the major geographic regions for the market as well as the major countries for the market in these regions. The regions and countries covered in the study include:

Americas: U.S., Canada, Mexico, Brazil, Argentina, Rest of Americas

Europe: The U.K., Germany, Italy, France, Spain, Rest of Europe

APAC: China, India, Japan, South Korea and Rest of APAC

Rest of the World: Middle East and Africa

Digital Cinema Market Key Players Perspective

Barco, a digital cinema company, announced in December 2017 that it has decided to form a joint venture with various companies to continue the company's development in the digital cinema market. The partners in the JV include Barco (55%), Appotronics (20%), China Film Group (20%), and CITICPE (5%).

Some of the other key players mentioned in the report are Christie, NEC Display Solutions, The Laser Guy, Bill Beck, and Panasonic.

Digital Cinema Market Trends

The advancement of digital cinema has played an important role for the promotion of films and advertisements in enterprises, and it has also become quite easy for displaying important notifications.

Educational institutions such as colleges, schools, universities, and others are also adopting digital projectors for providing better and an engaging way of teaching digitally which is imparting visual experience to the students, which will enhance the students' learning skills. Digital cinema is also being adopted in worship houses, auditoriums, and large venues.

The technological advancements in the cinema industry are a result of the changing lifestyles and rising disposable income levels of consumers. The increase in demand for advanced products and services will open up opportunities for the digital cinema market.

1. Digital Cinema Market - Overview

  • 1.1. Definitions and Scope

2. Digital Cinema Market - Executive summary

  • 2.1. Market Revenue, Market Size and Key Trends by Company
  • 2.2. Key Trends by type of Application
  • 2.3. Key Trends segmented by Geography

3. Digital Cinema Market

  • 3.1. Comparative analysis
    • 3.1.1. Product Benchmarking - Top 10 companies
    • 3.1.2. Top 5 Financials Analysis
    • 3.1.3. Market Value split by Top 10 companies
    • 3.1.4. Patent Analysis - Top 10 companies
    • 3.1.5. Pricing Analysis

4. Digital Cinema Market Forces

  • 4.1. Drivers
  • 4.2. Constraints
  • 4.3. Challenges
  • 4.4. Porters five force model
    • 4.4.1. Bargaining power of suppliers
    • 4.4.2. Bargaining powers of customers
    • 4.4.3. Threat of new entrants
    • 4.4.4. Rivalry among existing players
    • 4.4.5. Threat of substitutes

5. Digital Cinema Market -Strategic analysis

  • 5.1. Value chain analysis
  • 5.2. Opportunities analysis
  • 5.3. Product life cycle
  • 5.4. Suppliers and distributors Market Share

6. Digital Cinema Market - By Type (Market Size -$Million / $Billion)

  • 6.1. Market Size and Market Share Analysis
  • 6.2. Application Revenue and Trend Research
  • 6.3. Product Segment Analysis
    • 6.3.1. Analog Cinemas
    • 6.3.2. Digital Cinemas
    • 6.3.3. Others

7. Digital Cinema Market - By Offering (Market Size -$Million / $Billion)

  • 7.1. Indoor
  • 7.2. Outdoor
  • 7.3. Others

8. Digital Cinema Market - By Technology (Market Size -$Million / $Billion)

  • 8.1. Digital Light Processing
  • 8.2. Liquid Crystal On Silicon
  • 8.3. Laser Beam On Steering

9. Digital Cinema Market - By Content Delivery (Market Size -$Million / $Billion)

  • 9.1. Hard Drives
  • 9.2. Satellite
  • 9.3. Cloud/Internet Based
  • 9.4. Others

10. Digital Cinema Market - By Brightness (Market Size -$Million / $Billion)

  • 10.1. 8000-14000 Lumens
  • 10.2. 14000-35000 Lumens
  • 10.3. Greater Than 35000 Lumens

11. Digital Cinema Market - By Application (Market Size -$Million / $Billion)

  • 11.1. Introduction
  • 11.2. Theatres
  • 11.3. Enterprise
  • 11.4. Educational Institutions
  • 11.5. Home Entertainment
  • 11.6. Others

12. Digital Cinema - By Geography (Market Size -$Million / $Billion)

  • 12.1. Digital Cinema Market - North America Segment Research
  • 12.2. North America Market Research (Million / $Billion)
    • 12.2.1. Segment type Size and Market Size Analysis
    • 12.2.2. Revenue and Trends
    • 12.2.3. Application Revenue and Trends by type of Application
    • 12.2.4. Company Revenue and Product Analysis
    • 12.2.5. North America Product type and Application Market Size
      • 12.2.5.1. U.S.
      • 12.2.5.2. Canada
      • 12.2.5.3. Mexico
      • 12.2.5.4. Rest of North America
  • 12.3. Digital Cinema- South America Segment Research
  • 12.4. South America Market Research (Market Size -$Million / $Billion)
    • 12.4.1. Segment type Size and Market Size Analysis
    • 12.4.2. Revenue and Trends
    • 12.4.3. Application Revenue and Trends by type of Application
    • 12.4.4. Company Revenue and Product Analysis
    • 12.4.5. South America Product type and Application Market Size
      • 12.4.5.1. Brazil
      • 12.4.5.2. Venezuela
      • 12.4.5.3. Argentina
      • 12.4.5.4. Ecuador
      • 12.4.5.5. Peru
      • 12.4.5.6. Colombia
      • 12.4.5.7. Costa Rica
      • 12.4.5.8. Rest of South America
  • 12.5. Digital Cinema - Europe Segment Research
  • 12.6. Europe Market Research (Market Size -$Million / $Billion)
    • 12.6.1. Segment type Size and Market Size Analysis
    • 12.6.2. Revenue and Trends
    • 12.6.3. Application Revenue and Trends by type of Application
    • 12.6.4. Company Revenue and Product Analysis
    • 12.6.5. Europe Segment Product type and Application Market Size
      • 12.6.5.1. U.K
      • 12.6.5.2. Germany
      • 12.6.5.3. Italy
      • 12.6.5.4. France
      • 12.6.5.5. Netherlands
      • 12.6.5.6. Belgium
      • 12.6.5.7. Spain
      • 12.6.5.8. Denmark
      • 12.6.5.9. Rest of Europe
  • 12.7. Digital Cinema - APAC Segment Research
  • 12.8. APAC Market Research (Market Size -$Million / $Billion)
    • 12.8.1. Segment type Size and Market Size Analysis
    • 12.8.2. Revenue and Trends
    • 12.8.3. Application Revenue and Trends by type of Application
    • 12.8.4. Company Revenue and Product Analysis
    • 12.8.5. APAC Segment - Product type and Application Market Size
      • 12.8.5.1. China
      • 12.8.5.2. Australia
      • 12.8.5.3. Japan
      • 12.8.5.4. South Korea
      • 12.8.5.5. India
      • 12.8.5.6. Taiwan
      • 12.8.5.7. Malaysia

13. Digital Cinema Market - Entropy

  • 13.1 New product launches
  • 13.2 M&A s, collaborations, JVs and partnerships

14. Digital Cinema Market Company Analysis

  • 14.1 Market Share, Company Revenue, Products, M&A, Developments
  • 14.2 Christie
  • 14.3 NEC Display Solutions
  • 14.4 The Laser Guy
  • 14.5 Bill Beck
  • 14.6 Panasonic
  • 14.7 Company 6
  • 14.8 Company 7 & More

Financials would be provided on a best efforts basis for private companies

15. Digital Cinema Market - Appendix

  • 15.1 Abbreviations
  • 15.2 Sources

16. Digital Cinema Market - Methodology

  • 16.1 Research Methodology
    • 16.1.1 Company Expert Interviews
    • 16.1.2 Industry Databases
    • 16.1.3 Associations
    • 16.1.4 Company News
    • 16.1.5 Company Annual Reports
    • 16.1.6 Application Trends
    • 16.1.7 New Products and Product database
    • 16.1.8 Company Transcripts
    • 16.1.9 R&D Trends
    • 16.1.10 Key Opinion Leaders Interviews
    • 16.1.11 Supply and Demand Trends