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市场调查报告书

按游戏软体 - 题目分析(新型冠状病毒感染疾病/COVID-19的影响)

Gaming Software (COVID-19 Impact) - Thematic Research

出版商 GlobalData 商品编码 933458
出版日期 内容资讯 英文 13 Pages
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价格
按游戏软体 - 题目分析(新型冠状病毒感染疾病/COVID-19的影响) Gaming Software (COVID-19 Impact) - Thematic Research
出版日期: 2020年04月30日内容资讯: 英文 13 Pages
简介

新型冠状病毒感染疾病(COVID-19)现在正在全球范围内扩散,并残留伤痕。一般认为,短期内新冠状病毒感染将对游戏软体市场产生正面影响,因为人们被迫避免出门在家里寻求娱乐。

本报告提供新型冠状病毒感染疾病对全球游戏软体市场的影响调查,锁定为期12个月预测将增益·减少收益的企业,再基于重要的10个主题的综合性领导风范为主要企业并估算其未来的效能指标。

目录

  • 新型冠状病毒感染疾病(COVID-19):2020年的主要题目
  • 新型冠状病毒感染疾病(COVID-19)对游戏软体的影响
  • 游戏软体部门的计分卡
  • 报告:各题目
  • 附录:调查手法

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目录
Product Code: GDTMT-TR-R260

The COVID-19 outbreak has now spread across the world, leaving a trail of destruction in its wake. This report discusses the impact of the virus on leading companies in the gaming software sector.

Key Highlights

  • In the short-term, COVID-19 might have a positive impact on the gaming sector, as people forced to stay at home look for ways to entertain themselves.
  • The 39% increase in global mobile game downloads recorded in February 2020 by app analytics firm Sensor Tower was largely attributed to the lockdown imposed in China.
  • Popular title Honor of Kings, published by Tencent Games, hit an all-time high for daily average users during the last week of January 2020. As well as more downloads, game publishers are reporting an increase in revenue from in-game purchases, which they are also attributing to global restrictions on movement.
  • However, the medium to long-term picture may not be so rosy. Several major trade events in the industry's calendar - including E3, the year's biggest gaming show which normally takes place in June - have been canceled.
  • These trade events are vital to the industry as they are where new consoles and games are launched, and ground-breaking partnerships are announced.

Scope

  • This report analyzes the impact of COVID-19 on the global gaming software sector.
  • It identifies those companies that may benefit from the impact of COVID-19 over a 12-month period, as well as those companies that will lose out.
  • It includes a thematic screen, that ranks the leading companies in this sector on the basis of overall leadership in the 10 themes that matter most to their industry, including COVID-19. This generates a leading indicator of future performance.

Reasons to Buy

  • COVID-19 is by far the most significant theme to affect the technology industry in 2020. It is effectively a stress test on companies' ability to cope with extreme shocks.
  • COVID-19 will test the financial robustness of companies. Many companies will not survive this initial phase. Almost all others will suffer a significant drop in revenues.
  • This report will help you understand the impact of COVID-19 on the gaming software sector and identify which types of companies could potentially benefit from the impact of COVID-19, as well as those businesses that are set to lose out.

Table of Contents

  • COVID-19 is Now a Major Theme for 2020
  • COVID-19 Impact on Gaming Software
  • Gaming Software Sector Scorecard
  • Thematic Briefing
  • Appendix: Our Thematic Research Methodology