
从娱乐到商业:在互相链接的世界中遨游
通信业者正在寻求取代传统有线事线之新财源。许多企业已将眼光放在4合1集成(quad play)系统来减少顾客的流失、并提供集成系统所需之行动IP网路相关服务。这个新商机中有一大部分为把欲传送之内容利用不同格式传输到不同的元件上。
今年为第2回之宽带内容讨论会(Broadband Content Forum)为Broadband World Forum Asia系列活动之一部分。会中将广泛议论内容(content)相关问题。议程将提供教育、情报、见解、解决方案给予各方业者,诸如应用及内容发展业者、服务业者、无线、有线及LEC业者、系统及解案方案提供业者,网路服务提供业者等。
以下所列为宽带内容讨论会(Broadband Content Forum)之主题内容
- A1 | Connected End-User Experience
- A2 | Enabling Value Pricing for Next-Generation Mobile Content and Media Services: Are You Ready for the Revenue Opportunities of an IP-Centric World?
- B1 | How Converged Messaging Can Help Broadband Operators
- B2 | Next-Generation Gaming Business Models - Monetizing Advertainment
- C1 | Gaming — An Opportunity for the Telecommunications Industry
- C2 | The Broadband Video Tipping Point: Availability of Vast Content and Multiplatform Portability
- D1 | The Changing Value of Content in the Digital Age
- E1 | Mobile TV in Asia
- E2 | Advertising NEXT: Social Networks, User-Generated Video, Search, Blogs, IMs, Podcasts, Broadband, and Mobile — It's the Breakthrough Year!
- F1 | The Softer Side of DRM: Enabling Three-Screen Entertainment
- F2 | UGM, Social Networks, and Traditional Media: Strategies in Content, Communications, and Commerce
- G4 | Advertising Strategies in the Diversified Digital Culture: Broadband, Cable, Satellite, Games, Mobile, and Social Networks







